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SEBASTIAN NUSSBAUMER
HI.
I'm a game designer in Austria with 5+ years of professional game industry experience.
I focus mostly on designing, building, and scripting levels.
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Position: Lead Level Designer Publisher: Kalypso Media Developer: Realmforge Studios As lead level designer, I was responsible for leading the level design team, planning and implementing the campaign, and creating randomly generated multiplayer maps.
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Position: Level Designer Publisher: Kalypso Media Developer: Realmforge Studios ​For dungeons 2 and the addon Game of Winter, I worked as a level designer at 12 levels. All levels have been planned and implemented by me.
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Position: Level Designer Publisher: Kalypso Media Developer: Realmforge Studios I was allowed to work on Dark as a level designer. My main tasks were to script level events and implement ingame cinematics.
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Position: 3D Artist Publisher: Kalypso Media Developer: Deck13 I worked as a 3d artist on Blood Knights. My main tasks were the creation of 3d objects and the design of the levels.